2006 ROBOT MADNESS DAY RULES

General Rules
  • Collegiality
    • Fair Play
    • Behavior
  • Calibration Period

Dance Rules

  • Description of the challenge
  • Stage
    • Size
    • Lighting
    • Scenery
  • Robots
    • Size
    • Control
    • Costumes
  • Routine
    • Duration
    • Music
    • Humans
    • Start of Routine
    • Re-starts and repeats
  • Security
  • Judging
    • Officials
    • Categories
    • Winners

Line Following Pursuit Rules

  • Description of the challenge
  • The Play Field
  • Robots
    • Prohibited Items
    • Size
  • Routine
    • Contest Start
    • Starting Order
  • Scoring

Last Bot Standing

  • Description of the challenge
  • The Play Field
  • Robots
    • Size
  • Scoring
 

General Rules

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Collegiality

Fair Play:
Robots that cause deliberate interference with other robots or damage to the stage will be disqualified.  Humans that cause deliberate interference with robots or damage to the stage will be disqualified. Teams are responsible for removing all debris left from their routine that may interfere with the next performance of subsequent activities. No wireless or infrared (IR) communication devices will be allowed. Teams will participate in a fair and clean competition.

Behavior:
All movement and behavior is to be of a subdued nature within the tournament venue. Competitors are not to enter setup areas of other leagues or other teams, unless expressly invited to do so by team members. Participants who misbehave may be asked to leave the building and risk being disqualified from the tournament. These rules will be enforced at the discretion of the referees, officials, conference organizers and local law enforcement authorities.

Calibration Period

All registrants will be sent a sample of the playing field and line material. On the day of the contest, calibration will be permitted on the actual course for one half hour before the contest begins. Due to limitations of electricity, laptops, which will require power, may not be allowed, so plan to be calibrated beforehand.

DANCE RULES

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Description of the challenge

Make your robot swing and sway to the music or just have it move around the floor dancing to its own beat! Judges will be looking for creative moves, originality and non-repeating choreography.  Use sound sensors to control lights and movement or just create the dance by timing the sequences.  Anything goes, but fast paced dances are more exciting to watch and generally score more points. 

Robots can roll, slide or jump, but must be completely autonomous once started. All dances will last no more than 90 seconds, so pack in all the moves you can. Humans may and are encouraged to dance along side of their robot, but will not be judged. Robots may dance in teams, but each robot will be evaluated individually.

Stage

Size:
The dance stage will be a flat, smooth area 12 feet x 12 feet
Lighting:
There may or may not be a direct sunlight on the stage depending on the time of day and the position of the dance floor. Teams should design their robots to cope with variations in lighting conditions because lighting varies from venue to venue. Teams should come prepared to calibrate their robots based on the lighting conditions at the venue.
Scenery:
Teams may provide their own scenery if they choose.

Robots

Size:
Robots may be of any size providing they do not damage the dance floor.
Control:
Robots must be autonomous. Robots may be started by humans, either manually or with remote control, but routine must be programmed into robot.
Costumes
Costumes are encouraged. Costumes may be of any material, size or style providing that the design or materials do not pose a safety hazard. However, dancers will not be allowed to wear costumes with Flames, pyrotechnics or sources of ignition; Themes offensive to any race, religion, creed, sexual orientation, or gender; sexually explicit themes or costumes that may be inappropriate for young children.

Routine

Duration:
The dance routine must not exceed ninety (90) seconds including musical intro.
Music:
Teams must provide their own music on CD. Music should commence at the beginning of the audio track after a silent leader of a few seconds. The audio source should be clearly labeled with the team's name. This is a public venue, so no inappropriate language of any sort will be allowed.

Please check the lyrics carefully before choosing a song. Violations of the language rule will dis-quality your robot.

Humans:
Human team members may perform along with their robots; however, human team members must not touch the robots except to start them.

Start of Routine:
An official will start the music for the routine. One human team member will start each robot, either by hand or by remote control. (Teams should program their robot(s) to begin the routine a few seconds after the music starts. It is difficult to  judge precisely when the music will start after the audio source is cued, and it is hard to time the robot's choreography without knowing exactly when the music will begin. In addition, depending on the configuration of the dance stage and the sound system at the venue, it is possible that the human starting the robot may not be able to see the official starting the audio source; and vice versa. Teams should come prepared for these conditions).

Re-starts and repeats:


Teams are allowed one restart of their routine at the end of the regular dance schedule. No repeats of the dance will be allowed.

Security

To avoid hazardous situations, each team must submit a report to the judges before the competition, outlining the content of their dance routine. At their discretion, the judges may request a demo of the activity.

Judging

Officials:

Routines will be judged by a panel of five officials. The officials shall not have any relationship with any of the teams entered in the tournament.

Categories:
(Routines will be judged according in the following categories):

Winners:

A 1st, 2nd and 3rd place will be awarded based on total points for the 5 categories above. The decision of the judges is final.


Line Following Pursuit Rules

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Description of the challenge

Two Robots will compete to follow a black line on a white background. There will be straight-aways, turns, but no crossings, 'Tees' or dead ends. Each robot will start at opposite sides of the course and follow the line with both robots traveling in the same direction (e.g. clockwise). The objective of the race is to close the gap on the opposing robot. The winner of each round is determined by a) catching the other robot, b) having the opponent leave the line, or c) being closer the back of the opposing robot (as measured along the black line) at the end of 90 seconds. The exact details of the course will not be known before the contest.

The Play Field

The curves will be as circular as possible, considering that the black track is made from electrical tape. The radius of the curves will be about 6 inches.

Robots

All robots must be Autonomous Mobile Robots. By autonomous we mean that once started - the robot proceeds without external equipment, human intervention, or external computers. Robots may use any type of sensor (passive) for detecting the line or the playing field, but may not interfere with the other robots sensors or guidance systems in any way.
Size:

Size is limited. Dimensions shall not exceed at any time prior to or during competition:

Prohibited Items:
Other than the black line, nothing external may be used to guide the robot. This includes any device that is not attached to the robot that transmits, receives, or reflects any energy, such as acoustic/sonar, microwave, radio wave (HF, RF, UHF, etc.), light, laser, or infrared energy. All motion must be controlled autonomously by the robot.

Routine

Contest Start:
When the contest start is announced, all practice will end. Two line-following robots will start at opposite sides of the track. A digital photograph will be made to document the path to be followed.
Starting Order:
Contestant starting order will be chosen by random drawing.

Scoring

The winner will be
  1. the last robot still following the line
  2. the first robot to touch the back of the opposing robot or
  3. closer to the opposing robot at the end of 90 seconds.
Some parts of the robot must remain over the black line at all times. If the robot is not directly over the line at any instant or does not maintain contact with the playing field, that robot will be eliminated.


Last Bot Standing

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Description of the challenge

The Play Field

The Tabletop is a smooth light colored wooden plank, 60 inches long by 36 inches wide, square on one end, a 18 inch radius on the other, with two 3/4 inch wide black lines 20 inches in from each end across the width, dividing the table into three sections. The table is supported from underneath with sections of PVC pipe at a height of 10 inches above the floor.

Robot

Scoring

Red point = loss

Blue point = gain

   
1 red point initiates hit against another robot
1 red point hits an obstacle
5 blue points*** any portion of the robot crosses over the opposite end  of the table.***
   

Any robot that falls from the table will be eliminated from the round. 

To calculate the final score of a round, red points will be subtracted from Blue points. 
The robot with the most blue points at the end of 2 minutes wins that round, provided it is still running on the tabletop. 

*** Only one set of 5 blue points will be rewarded for one complete path. That means if your robot keeps hitting the same end without traversing back to another end, it will not gain additional 5 blue points.  As shown in the following diagram, the robot at the top will be rewarded 10 blue points (from the two green paths), while, the lower bot does not gain any blue point as it never manages to reach the opposite end of the table.